
Or, more accurately, jabbing upwards for a flat shot, thumbing backwards for a slice, or a thumb-jabbing backwards then forwards for top spin. You didn’t think of that one did you, Watson?Īnyone who’s played an EA Sports game in the last decade can probably figure out that Total Racquet control entails twiddling the right stick.
GRAND SLAM TENNIS 2 ENG TV
Quite why Grand Slam Tennis 2 plays so fast and loose with the laws of physics and the reality of actual tennis is a bit of a mystery, but if I was the modern TV detective Sherlock… well, I wouldn’t be playing Grand Slam Tennis 2, but I would deduce the only way to make EA’s bullet-point-friendly Total Racquet Control work was to have such a humongous margin for error that it was actually impossible to make an error at all. And do you know how many times it hit the net in that same timeframe? Once. Thirty or so matches of EA’s Grand Slam Tennis 2 later, then, and is it too much to ask for the ball to drop out of play even once? Just one time? Yes, you can fire a serve wide or long, but in open rallies it’s seems completely impossible to send that fluffy yellow ball beyond those chalky white lines. Even if every other part of this mystical FIFA competitor played a supreme game of digital soccer, where the passing was perfect, the shooting spectacular and the tackling tremendous, you’d still look at it like the bumbling idiot it so clearly was you just can’t miss out on huge fundamentals of the sport you’re trying to recreate. Imagine a football game with no headers, and no corners.
